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Coerceo box art

Coerceo

Players

2

Time

?-?

Age

9+

Weight

3.33

Rating

6.66

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Coerceo offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Coerceo has a solid replayability score of 7.83.

Luck profile

Coerceo has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Coerceo has a moderate level of luck dependence, making it suitable for players who enjoy a combination of luck and strategy in their board games.

Overview

Coerceo is a strategic board game that is played between two players. The objective of the game is to win from your opponent by enclosing the opponents pieces and thus removing them from the board. Coerceo has only a few basic game rules that can be mastered in just a couple of minutes. The Coerceo board consists of 19 board tiles, each tile having 6 sides (hexagonal shape). A tile has 6 alternating black and white triangles marked on them. The 19 board tiles placed against each other make up the Coerceo modular game board. Each player starts with 18 identical game pieces which represent them on the board. Each game piece is a tetrahedron (i.e. shaped like a three sided ‘pyramid’). All game pieces have the same playing capabilities, which are moving and enclosing pieces from the opponent. The Coerceo board gets smaller during the game when tiles are taken away from the board. This means that the opponent is never far away.

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Editions

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Credits

Designers

1
Erik Görtzen

Artists

1
(Uncredited)

Publishers

1
Coerceo Company

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