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ZÈrtz box art
Rich game profile

ZÈrtz

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or p...

Players

2

Time

30-60

Age

9+

Weight

2.74

Rating

7.27

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's moves frequently, but there is limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's moves frequently, but there is limited emphasis on cooperation.

Replay value

zÈrtz has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance its replay value.

Luck profile

ZÈrtz has a low influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In ZÈRTZ, the third addition to the GIPF Project, players compete to acquire sets of multi-colored balls. This is mostly accomplished by jumping one ball over one or more others, Checkers-style, on a hex board. A player's turn consists of either jumping (which can be forced) or placing any color ball on the board and removing an empty space from the edge of the board. In this manner, the play space continually shrinks, giving the endgame an almost claustrophobic feel. This game is part of project GIPF.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Kris Burm

Artists

2
Kris Burm lu'cifer

Publishers

4
Don & Co. HUCH! Rebel Sp. z o.o. Rio Grande Games

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