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Dvonn box art
2001 Ranked #608

Dvonn

Abstract stacking game where opponents build towers while keeping them connected to the three vital red pieces. A single move can cut whole regions loose, turning positional control into sudden, cascading removal.

Abstract Abstract Strategy Grid Movement Map Reduction Category: Combinatorial

Players

2

Play time

Not listed

Age

9+

Complexity

2.66/5

Rating

7.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. This game is part of project GIPF.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
9+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Kris Burm

Artists

2
Kris Burm lu'cifer

Publishers

4
Corfix Don & Co. HUCH! Rebel Sp. z o.o.

Linked items

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