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Saikoro box art

Saikoro

Players

2

Time

?-?

Age

8+

Weight

1.56

Rating

6.58

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Saikoro has a high level of direct confrontation and strategic depth. Players frequently interact with each other and must pay attention to others' actions. However, there is less emphasis on cooperation in the game.

Replay value

Saikoro offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic depth, allowing players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Saikoro has a strong replayability score, making it a game that can be enjoyed multiple times.

Luck profile

Saikoro has a moderate level of luck involved in the game. Random elements like dice rolls have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Saikoro offers a good balance between luck and player decisions, making it an enjoyable game for both casual and strategic players.

Overview

Patent pending strategy game for 2 players. Game is played on a grid of 62 dice (the dice matrix) that is randomized before each game, meaning that the board has a different layout every time you play (number of possible boards = 6^62 divided by 4 (symmetries)). Navigate the dice matrix creating dice islands, whilst tied to your opponent. Object of the game is to block or strand your opponent so that they cannot move.

Editions

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Credits

Designers

1
Paul Edels

Publishers

1
Solbenk

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