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Saikoro box art
2007 Ranked #13,053

Saikoro

Abstract dice-grid game has opponents navigate a randomized matrix, create islands, and strand the other player. Every board layout differs, so blocking routes depends on adapting to a new arrangement each game.

Abstract Abstract Strategy Dice Map Reduction Modular Board

Players

2

Play time

Not listed

Age

8+

Complexity

1.56/5

Rating

6.58

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Patent pending strategy game for 2 players. Game is played on a grid of 62 dice (the dice matrix) that is randomized before each game, meaning that the board has a different layout every time you play (number of possible boards = 6^62 divided by 4 (symmetries)).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Patent pending strategy game for 2 players. Game is played on a grid of 62 dice (the dice matrix) that is randomized before each game, meaning that the board has a different layout every time you play (number of possible boards = 6^62 divided by 4 (symmetries)). Navigate the dice matrix creating dice islands, whilst tied to your opponent. Object of the game is to block or strand your opponent so that they cannot move.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
10 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Paul Edels

Publishers

1
Solbenk

Linked items

No published linked games yet.