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Clue: Doctor Who box art
2015 Ranked #18,347

Clue: Doctor Who

This deduction mystery game has investigators determine which ally was controlled, which weapon was used, and where the Doctor was taken. Character abilities and Intrigue cards add special powers and possible sudden endings to the familiar elimination process.

Deduction Movies / TV / Radio theme Grid Movement Memory

Players

2-6

Play time

30-60 min

Age

8+

Complexity

2/5

Rating

6.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Doctor Who CLUE places your favorite characters on a search through the Universe to rescue The Doctor.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Doctor Who CLUE places your favorite characters on a search through the Universe to rescue The Doctor. Playing as his closest friends and allies, players must reveal who amongst them the Daleks conditioned and mind-controlled to mislead the Doctor, what powerful weapon was used in the crime, and where The Doctor has been taken in the kidnapping, thereby saving him from the Daleks! "Standard" Clue cards that this version shares include: 6 Suspect Cards: Amy & Rory, Commander Strax, Madame Vastra, Clara Oswald, Jenny, River Song 6 Weapon Cards: Hallucinogenic Lipstick, Clara Cyberman Gun, Vortex Manipulator, Strax's Gun, Sonic Screwdriver, and The Moment 9 Location Cards: Platform One, The Moon, Gallifrey, Skaro, Trenzalore, The Library, Starship UK, Demon's Run, Victorian London In addition to the above common components, the game features a few slight variations from standard CLUE: Rules for 2 player games are included in the game rulebook Each of the player characters also include special abilities This version also includes cards for a theme-specific variant in the form of 21 "Intrigue" cards, 13 of which grant players special abilities, and 8 of which are 'pocketwatch' cards that may potentially end the game.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
30–60 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Publishers

1
The Op

Linked items

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