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Clue: The Legend Of Zelda box art

Clue: The Legend Of Zelda

Players

2-6

Time

?-?

Age

8+

Weight

2

Rating

6.53

Fit

Teach 2.8

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is less emphasis on cooperation.

Replay value

Clue: The Legend of Zelda offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.86.

Luck profile

Clue: The Legend of Zelda has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Clue: The Legend of Zelda strikes a good balance between luck and strategy.

Overview

In The Legend of Zelda Clue Collector's Edition, the Dark Lord Ganondorf has stolen the Triforce and is threatening Hyrule with his evil plans to rule the world! In order to fulfill the prophecy and defeat Ganondorf, you must find out WHO possesses the power to defeat Ganondorf, WHAT item is required to defeat him, and WHERE he has established his hidden lair. The game largely plays similarly to the regular version of Clue, with the addition of two new mechanics. First, you have boss encounters, where you can draw from a deck of Boss Encounter cards if you land on a ? symbol or roll a ? on the dice. If you draw a regular Boss, you've defeated it and gain it's power, and if you draw the 8th Ganondorf card, you're immediately out of the game. Second, each character has a special power you can use once per game. For example, Impa's power lets you start two Rumors (aka Suggestions in regular Clue) in a single turn.

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Credits

Publishers

1
The Op

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