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Incoming Transmission box art
2019 Ranked #12,600

Incoming Transmission

Asymmetrical cooperative puzzle game has Mission Control send shuffled command instructions to cadets on a failing space station. The cadet team must infer the correct order without speaking before too many mistakes trigger disaster.

Deduction Memory Action Queue Grid Movement

Players

2-5

Play time

30-40 min

Age

14+

Complexity

2/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In this co-operative futuristic board game for two or more, one player takes the role of Mission Control, and the others take control of a Cadet stranded on a heavily-damaged space station set to self-destruct.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In this co-operative futuristic board game for two or more, one player takes the role of Mission Control, and the others take control of a Cadet stranded on a heavily-damaged space station set to self-destruct. You will need to use wits and cunning to interpret the instructions as they will not be delivered in order! Figure your way through the objectives before time runs out! DESCRIPTION: a 5×5 Grid of tiles with stations and objects scattered randomly, some broken, comprise the game board. Individual instructions are provided by Mission Control to the Cadet team, but shuffled before revealed. The Cadet team must deduce what the correct interpretation of the instructions are. Too many mistakes and time will run out! GAMEPLAY: Asymmetrical/Co-operative. One player is Mission Control, feeding instructions to the rest of the players who act as a single team controlling the Cadet meeple on the Board. Mission Control will have a list of objectives to complete, and may only be able to communicate to the Cadet by use of command cards providing simple instructions to move East, West, North, or South, or to Collect or Drop objects. Each round a card will tell Mission control how many of these cards to give to the Cadet, but they are randomized before they are turned over. Work co-operatively, but without speaking, to figure out the solution within the allotted number of rounds.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
30–40 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Michael Lipton

Artists

1
Ian Stedman

Publishers

1
Magic Meeple Games

Linked items

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