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Escape Pods box art
2019 Ranked #17,922

Escape Pods

A space evacuation game has players use limited actions to move crew from an exploding ship into moon refuges and rescue the most people. Shelter combinations can make an escape fail, complicating every apparently safe delivery.

Racing Science Fiction Action Points Grid Movement

Players

1-5

Play time

20-30 min

Age

10+

Complexity

2/5

Rating

6.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Escape Pods is a game of spaceships and escape for 1-5 players of ages 10+. You are tasked to evacuate crew members from an exploding spaceship, taking them via pods to secure refuges on a nearby moon.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Escape Pods is a game of spaceships and escape for 1-5 players of ages 10+. You are tasked to evacuate crew members from an exploding spaceship, taking them via pods to secure refuges on a nearby moon. The goal of the game is to rescue as many crew members as you can, taking them from the spaceship to the four shelters in some nearby moons. However, be careful: The combination of crew members in each shelter could make the escape not completely successful! Players will alternate their turns following the round in clockwise order. On their turn, a player becomes the active player. On each turn the active player can take up to two actions. To take an action, the active player must: Place one of their available action tokens on one of the activation spaces on their action cards, marking the action the player wants to take. If the chosen action does not have any free activation spaces (without a token), the player cannot take that action. Resolve the effect of the chosen action. This effect must be resolved in its entirety before taking a second action. After taking the two actions, the active player will take all their action tokens from the activation spaces for basic actions. In addition, if all three spaces for advanced actions (Board, Program, Pilot) have an action token on them, the active player also takes those action tokens. Players continue playing using the normal rules, until one of these conditions is met: There are no spaces left in the refuges, or There are no crew member on the pods beyond the barrier. As soon as one of those conditions is met, the game ends and players proceed to scoring. —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2
Play time
20–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Linus Garriga

Artists

2
Vaïarello Loïc Meeple Foundry

Publishers

1
2Tomatoes Games

Linked items

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