Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Chancellorsville was the third "Tournament" wargame from The Avalon Hill Game Co.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Chancellorsville was the third "Tournament" wargame from The Avalon Hill Game Co. It marked the introduction of hex based maps to the hobby (contemporaneously with D-Day and Gettysburg) It also marked an unfortunate experiment in early wargame map graphics -- instead of using illustrations to depict terrain features, the hexes were simply filled with a single color. The result was more mosaic than map. After a couple of years, Chancellorsville was dropped from the The Avalon Hill Game Co line. In 1974, The Avalon Hill Game Co released Randall Reed's revision of the game. However, by the mid 1980's Chancellorsville had vanished from the The Avalon Hill Game Co catalog. Re-implemented by: Chancellorsville (Second Edition)