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Chalons: The Fate Of Europe box art
2010 Ranked #13,506

Chalons: The Fate Of Europe

Ancient battle wargame has players deploy and maneuver opposing armies to win the decisive clash at Chalons. Leaders, charges, ambushes, and demoralization make timing and unit strengths shape every opportunity.

Wargames Ancient Wargame Grid Movement Hexagon Grid

Players

1-2

Play time

Not listed

Age

12+

Complexity

2/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

(from Decision Games' website:) Throughout the mid-5th century AD, Attila's Huns terrorized Europe. The skill of the Hun horsemen, particularly their accuracy with the composite bow while mounted, made them a veritable shock army.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

(from Decision Games' website:) Throughout the mid-5th century AD, Attila's Huns terrorized Europe. The skill of the Hun horsemen, particularly their accuracy with the composite bow while mounted, made them a veritable shock army. They continued to bring victory after victory to Attila, making him the master of Central Europe. After years of conquest, oppression and extortion, however, Attila's recent invasion of Western Europe would be challenged: a remnant Roman army, under the command of Flavius Aetius, was sent to stop him on a field known as the Catalaunian Plain, near the village of Chalons. The Battle of Chalons would decide the fate of Europe. Chalons utilizes the tried-and-true Battles of the Ancient World system, providing a simple yet accurate portrayal of ancient warfare. The combat system is intuitive, including all of the details that characterized warfare in the era of sword and shield. Various units may simply be swordsmen, while others may be archers or javelin throwers, horsemen, etc. The system includes rules for leaders, charges, melee, diversionary attacks, demoralization and more. A group of barbarians, for example, may be ordered to charge an enemy phalanx that had already hurled their javelins. As the barbarians near the phalanx, however, they may be ambushed by enemy ballistas hidden behind the ranks and waiting to disrupt just such a charge. In Chalons the traditional design of the classic Combat Results Table emphasizes playability while also simulating the true strictures of ancient warfare. Famous leaders, such as Attila, also influence combat, replicating the importance of their presence during battle. Winning will depend on deployment, maneuver and opportunity, as well as the strengths and weaknesses of each particular army. Contents: 17 x 22" (43 x 56 cm) terrain map 100 die-cut counters One Standard Rules booklet for this series One Exclusive Rules booklet for this title

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
60 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Artists

3
Eric R. Harvey Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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