Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. Sequence of Play: Remove Leaders Check for Panic Reinforcements Movement Leaders Combat Rally The armies represented include: Hittites, Egyptians, Assyrians, Spartans, Persians, Macedonians, Romans, Carthaginians, Ancient Britons, Goths, Saxons, Viking, Normans, Crusaders, Muslims, Mongols, English, Scots and French. Rated by designer / publisher as: low Complexity and very high Solitaire Suitability Re-implements: Ancients Expanded by: Ancients II Re-implemented by: Ancient Battles Deluxe: From Guts to Gunpowder