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Ceres: Operation Stolen Base box art
2016 Ranked #17,722

Ceres: Operation Stolen Base

A solo science-fiction wargame where a Rebel fleet fights Earth Federation forces to seize a vital Ceres water base. Card-driven resistance escalates as alert rises, requiring fleet customization and mission planning.

Wargames Science Fiction Wargame Point to Point Movement Dice Rolling

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.25/5

Rating

6.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Ceres: Operation Stolen Base is a Sci-Fi Solitaire board-wargame depicting the actions of an elite Rebel task force attempting to seize the largest source of water in the Solar System shortly after the outbreak of the Free Mars Revolution.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Ceres: Operation Stolen Base is a Sci-Fi Solitaire board-wargame depicting the actions of an elite Rebel task force attempting to seize the largest source of water in the Solar System shortly after the outbreak of the Free Mars Revolution. Your task force must defeat the Earth Federation ships in the area and seize the primary surface base. The opposition forces are controlled by the game system using a deck of cards whereby a card is drawn after the player moves a task force, which may result in a new opposing force being placed where the task force just moved and forcing combat to occur. Some locations are more likely to have larger opposition forces to appear than others and although initial opposition forces will be relatively small, resistance will increase as their alert level increases. Players begin the game with a number of assembly points with which they can use to custom-build their fleet, including adding special weapon pods to ships to provide benefits such as drone defenses and cyber warfare abilities to keep enemy alert levels lower. If your fleet includes an assembly ship, you can even repair and alter your fleet even after your attack on Ceres begins. Four increasingly difficult missions must be completed to win the campaign game. Along the way, additional ships arrive and pods are constructed to increase strength and technological capabilities. A unique card system counts down the time remaining and provides challenges and opportunities at every orbit. In this game the player takes command of a Rebel task force attempting to complete missions critical to securing the Ceres water base. Your success will ensure Mars and other colonies have a major source of water for survival and the Earth Federation will be forced to haul water up the deep and costly gravity well from Earth. This game is set in the Free Mars universe and is a prequel to the Free Mars boxed game. Game Contents: • 11 x 17” map • 40 die-cut counters • 18 mini cards • Scenario Instructions • Four page rule booklet

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60 min
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Joe Youst

Publishers

1
Decision Games (I)

Linked items

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