Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Caminos is a connection game somewhere between Rumis and Punct. Players win by forming a continuous line of their own colour (by placing rumis style 3d tetris blocks) from one side of the board to the other.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Team-Based Game
Players compete in fixed teams and coordinate toward a shared team result.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
Caminos is a connection game somewhere between Rumis and Punct. Players win by forming a continuous line of their own colour (by placing rumis style 3d tetris blocks) from one side of the board to the other. from the back of the box: 1. Players take turns playing a piece of their colour. The piece may be placed anywhere on the board, as long as it touches the game board, lines up with the grid, and creates no empty space underneath itself. 2. The game is won by the player or team that connects opposite sides of the board with a path made by pieces of their colour as viewed from above.