allboardgames.com
Five-up box art
1959 Ranked #18,829

Five-up

This dominoes game has players match tile ends, score multiples of five, and race to a target score. Doubles can become four-way spinners, opening new scoring ends and making every placement reshape the table.

Abstract Abstract Strategy Pattern Building Pattern Recognition Traditional Games: Dominoes

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.5/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Five-up is a point Traditional Games: Dominoes game in the "Fives Family" of Traditional Games: Dominoes games played with a standard Western Dominoes set of 28 tiles. This variation adds the ends of the dominoes to make a multiple of five for scoring.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Five-up is a point Traditional Games: Dominoes game in the "Fives Family" of Traditional Games: Dominoes games played with a standard Western Dominoes set of 28 tiles. This variation adds the ends of the dominoes to make a multiple of five for scoring. Five-up is very similar to other games such as All Fives, Muggins, and Sniff. In Five-up, each player starts out with five dominoes in their hand, and the first player can play any domino in their hand. Thereafter, each player must play a domino from their hand if they can match it to a domino end on the table. If they cannot play a domino from their hand, they must draw from the "boneyard" until they can play a domino on the tableau. If the ends of the dominoes add up to a multiple of five, the player adding the domino scores one (1) point for each multiple of five (5) (IE: if the ends added up to ten (10), the player would score two (2) points). The first player that plays their last domino from their hand, adds up the count remaining in their opponent's hand and scores the total divided by five (5) (IE: if the opponent had a count of fifteen (15) in their hand, the scorer would score three (3) points). Five-up is played to a score of 61, and is usually played with a Cribbage board to keep score. Five-up is unique in that every double domino played is a possible "spinner," and plays can be played on all four sides of a "spinner." The rules for Five-Up were standardized and popularized in the 60's by Dominic C. Armanino, who wrote at least four books on Dominoes. He was a strong advocate and PR agent for this version of the game. Life magazine called this version, A big new go for the humble domino.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Dominic C. Armanino

Artists

1
Syd Winchester

Publishers

4
(Public Domain) Five-Up Company Fundex NamuHana

Linked items

No published linked games yet.