allboardgames.com
Campos box art
2010 Ranked #19,799

Campos

This tile-laying and scoring game has players grow colored hex regions, fulfill hidden comparison cards, and finish with the highest score. The endgame reverses play into tile removal, making every scoring condition change as the board contracts.

Abstract Abstract Strategy Pattern Building Tile Placement

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.56/5

Rating

5.66

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pietro Vozzolo's Campos may look rather ingenious on first glance, but the game actually has little in common with that well-known Reiner Knizia design other than brightly-colored hexagons on plastic tiles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pietro Vozzolo's Campos may look rather ingenious on first glance, but the game actually has little in common with that well-known Reiner Knizia design other than brightly-colored hexagons on plastic tiles. Each player starts the game with 3-5 hidden scoring cards and two face-up triangular tiles, while one tiles is laid out in the center of the table. On a turn, a player can either add her two tiles to the growing hexagonal mess or add one tile to the central display, then play a scoring card. Each scoring card is read as follows: "If the largest contiguous mass of color A is larger than the largest contiguous mass of color B, then score points equal to the number of hexes in the largest contiguous mass of color C." Lots of contiguity in there! A player draws one or two new tiles at the end of her turn, and the game continues until either someone runs out of scoring cards or a player can't refill her visible display of tiles. In either case, each player again receives 3-5 scoring cards adding those to any remaining in hand then players start taking turns removing one or two tiles each turn, playing a scoring card if the player removes only one tile. The game ends once all the tiles have been removed from play, and the player with the highest score wins the game.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
8+
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Pietro Vozzolo

Publishers

1
HUCH!

Linked items

No published linked games yet.