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Caesar's War: The Conquest Of Gaul, 58-52 Bc box art
2012 Ranked #11,848

Caesar's War: The Conquest Of Gaul, 58-52 Bc

Historical card-driven war game has Romans and Gauls recruit, maneuver, and fight for control of Gaul. Camps, sieges, morale, and exceptional leaders can turn a battle from triumph into disaster.

Wargames Ancient Wargame Point to Point Movement Ancient: Rome

Players

2

Play time

Not listed

Age

?+

Complexity

1.43/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

From DecisionGames.com: The Conquest of Gaul, 58-52 BC March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From DecisionGames.com: The Conquest of Gaul, 58-52 BC March with Julius Caesar and his legions in the conquest of Gaul, 58-52 BC. This is a two player game. One commands the Romans, the other the Gauls as well as allied Brittanic and Germanic tribes. The game pieces include: legions, auxiliaries, fleets and tribal war bands. The map stretches from the Roman frontier across the three parts of Gaul to the Rhine, as well as across the Northern Sea into Britannia. In Caesar’s War each player has a unique deck of Campaign Cards. They generate recruits for the armies, movement abilities, special combat bonuses and historic events. Some of the Roman cards include: Legions on the March, Unrest in the Ranks, and British Campaign. Some of the Gallic cards include: Helvetian Migration, German Invasion, and Uprising of Gallic Tribes. Combat is resolved using a quasi-tactical procedure. Each side has unique advantages, with Roman discipline pitted against Gallic ferocity. There are special rules for camps, sieges, morale, and great leaders such as Vercingetorix and Caesar himself. Having the right commander at the right battle can mean the difference between laurels and disaster.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
30 min
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

Linked items

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