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Lettow-vorbeck: East Africa 1914-18 box art
2015 Ranked #12,521

Lettow-vorbeck: East Africa 1914-18

Operational wargame has Allied forces attempt to clear German East Africa while Germany seeks to resist or secure outside supply. Unique campaign cards create timed movement, combat, and reinforcement opportunities for each side.

Wargames Wargame World War I Campaign / Battle Card Driven Point to Point Movement

Players

2

Play time

60-120 min

Age

?+

Complexity

1.88/5

Rating

7.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Lettow-Vorbeck: East Africa 1914-18 is an Operational level wargame covering the East African Campaign of 1914-1918. One player controls the Allied units and tries to clear German East Africa.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lettow-Vorbeck: East Africa 1914-18 is an Operational level wargame covering the East African Campaign of 1914-1918. One player controls the Allied units and tries to clear German East Africa. The other player controls the Germans and tries to prevent it, or failing that, to grab a source of supply in one of the surrounding Allied colonies. The Germans historically eked out a win by grabbing a supply source in the British colony of Northern Rhodesia even though they had been chased out of their home colony. Lettow-Vorbeck uses the Hand of Destiny series rules. Each player has a unique set of campaign cards generating movement, combat bonuses, historical events, and reinforcements. Playing the right card at the right time lets one side concentrate the forces needed to win that great victory against all odds, or perhaps go down to inglorious defeat. Combat is resolved using a quasi-tactical procedure in which units take turns firing at one another. Skills: Level: Battalion Hex: 85 miles per inch

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
60–120 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

3
Eric R. Harvey Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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