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Khartoum: Sudan, 1883 To 1885 box art

Khartoum: Sudan, 1883 To 1885

Players

2

Time

60-120

Age

12+

Weight

3

Rating

7.48

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game.

Replay value

The game Khartoum: Sudan, 1883 to 1885 has a high replayability score of 7.95 out of 10. It offers a great degree of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The game also provides deep strategic possibilities and room for improvement. The scalability ensures an enjoyable experience with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Khartoum: Sudan, 1883 to 1885 is 7.67 out of 10, indicating a relatively low influence of luck. While there are random elements in the game, such as dice rolls and card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, making player strategy and decisions the primary factors in determining the game outcome.

Overview

Khartoum: Sudan, 1883 to 1885. The Mahdist rebellion swept over the Sudan in 1883, destroying an Egyptian army under the command of the British General Hicks and endangering Khartoum on the Nile. The British government dispatched General Charles “Chinese” Gordon to hold the city. This is a two player game using of Hand of Destiny series rules. One player commands the Mahdist forces, ranging from tribal levies to well-armed regulars, with the objective of taking Khartoum. The other player controls the Anglo-Egyptian forces consisting of British regulars, Egyptian army units, and mercenaries with the goal of relieving the forces under Gordon who are trying to hold Khartoum. Each player has a set of cards providing additional units and special actions. Careful use of the cards will help achieve victory. —description from the publisher

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Credits

Designers

1
Joseph Miranda

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

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