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Belisarius's War: The Roman Reconquest Of Africa, Ad 533-534 box art
2012 Ranked #12,912

Belisarius's War: The Roman Reconquest Of Africa, Ad 533-534

Two-player historical wargame has Roman and Vandal commanders maneuver armies and fleets during the reconquest of North Africa. Unique campaign cards and leaders create decisive opportunities, where the right commander can change a battle.

Wargames Medieval Wargame Point to Point Movement Ancient: Rome

Players

2

Play time

Not listed

Age

?+

Complexity

1.62/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

The Roman Reconquest of Africa, AD 533-534 In AD 533, Eastern Roman Emperor Justinian began the attempted reconquest of the territories of the fallen Western Empire from the barbarians who overran it the prior century.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Roman Reconquest of Africa, AD 533-534 In AD 533, Eastern Roman Emperor Justinian began the attempted reconquest of the territories of the fallen Western Empire from the barbarians who overran it the prior century. Leading the first of those campaigns was the great general, Flavius Belisarius. Belisarius’s War is a two-player game of the Vandal War, in which the Eastern Romans reconquered North Africa. One player commands the Romans, the other the Vandals. Both players maneuver units representing elite regulars, tribal warbands, fleets and militia. The point-to-point map covers North Africa as well as the islands of the Western Mediterranean. In Belisarius’s War each player has a unique deck of Campaign Cards. They generate recruits, movement abilities, special bonuses for combat, and historical events. Some of the cards include: Naval-Land Campaigns, Organize the Exarchate, Ambush, and Procopius. Combat is resolved via a quasi-tactical procedure. Each side has unique advantages, with fierce Vandals pitted against disciplined Roman heavy cavalry. There are special rules for Huns, rebellions, morale and leaders such as Belisarius. Having the right commander at the right battle can mean the difference between victory and disaster. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
30 min
Complexity
1.6/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

3
Eric R. Harvey Larry Hoffman Joe Youst

Publishers

1
Decision Games (I)

Linked items

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