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Alesia: Last Stand Of The Gauls box art

Alesia: Last Stand Of The Gauls

Players

2

Time

?-?

Age

?+

Weight

1.9

Rating

7.31

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Alesia: Last Stand of the Gauls has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to each other's actions and make strategic decisions that indirectly affect others. However, the game does not emphasize cooperation as much.

Replay value

Alesia: Last Stand of the Gauls has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Alesia: Last Stand of the Gauls is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Description from the publisher: Alesia is a two-player game of the epic battle between Roman and Gallic forces in 52 BC. The battle pitted two of the great Leaders of that era against each other: Julius Caesar and Vercingetorix. This began as a Roman siege of the Gallic fortress at Alesia, and concluded with a decisive battle. The game system emphasizes command control. Players pick command markers to generate actions, modeling the chaos of the original battle. The Gallic objective is to break out of Alesia and link up with the relief army coming in from off the map. The Roman’s (caught in the middle) objective is to defeat the Gauls and eliminate Vercingetorix. There are two players in the game: Roman and Gauls. The game consists of three Days of Battle. Within each day, there will be several turns based on the command markers. There are 176 5/8in counters, with a 22x34 inch map depicting the area around the fortified village of Alesia and the Roman fortifications and towers surrounding the village. Magazine: Strategy & Tactics #312

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Credits

Designers

1
Joseph Miranda

Artists

1
Nadir Elfarra

Publishers

1
Decision Games (I)

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