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Hell Hath No Fury box art
Rich game profile

Hell Hath No Fury

Hell Hath No Fury is a strategic simulation for two-players which recreates the revolt of the Iceni (and other tribes) against the Romans in Britain in 60 AD. One player controls the rebel British tribes under command of their warrior-queen Boudica. The other player controls the...

Players

2

Time

?-?

Age

12+

Weight

2.55

Rating

6.77

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Hell Hath No Fury has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the availability of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it still offers a rewarding and engaging experience.

Luck profile

The final luck score for Hell Hath No Fury is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game's outcome is primarily determined by player strategy and decisions, with luck playing a balanced role.

Overview

What ABG knows about this game

Hell Hath No Fury is a strategic simulation for two-players which recreates the revolt of the Iceni (and other tribes) against the Romans in Britain in 60 AD. One player controls the rebel British tribes under command of their warrior-queen Boudica. The other player controls the Roman occupation forces. The winner of the game must demoralize their opponent, by killing their leaders, occupying certain map areas or, for the rebel player, rally additional tribes to their cause.

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Editions

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Credits

People and publishers

Designers

2
Robert Hulston Thomas K. Sundell

Artists

1
Jan French Johns

Publishers

1
3W (World Wide Wargames)

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