Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"They want our women!" reads the box cover.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"They want our women!" reads the box cover. Based on the science fiction movies of the 1950s, especially They Came From Outer Space, the cover also shows three well-developed women in pedal-pushers, pumps, and low-cut blouses caught in the clutches of tentacled creatures with large eyes and crunching mouth parts. Two scenarios from 1951 are included. In one, the Bug-Eyed Monsters land in Freedom, New Hampshire to capture women, who have Pulchritude ratings from 1 to 6, and to knock out the men. Combat is resolved using ratings such as strength, weapons, and aiming ability. The human (and family dog) counters feature different abilities such as alerting others. In the second scenario, the aliens attempt to kidnap President-elect Eisenhower. Components: 23"x17" color map, die-cut counters, 8-page rulebook and two six-sided dice in a box. Reviewed by Matthew Costello in Space Gamer no. 68.