Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Savages may indeed be a formidable enemy; but upon the king's regular and disciplined troops, Sir, it is impossible they should make an impression." – English Commander Bloody Mohawk, designed by Bill Molyneaux, is a simulation of the French Indian War, also known as The Seven Years’ War. The English and the French had battled for ownership of North America for years, both the French and the British wanted control of two rivers, the Allegheny River and the Monongahela that provided much-needed trade routes.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Savages may indeed be a formidable enemy; but upon the king's regular and disciplined troops, Sir, it is impossible they should make an impression." – English Commander Bloody Mohawk, designed by Bill Molyneaux, is a simulation of the French Indian War, also known as The Seven Years’ War. The English and the French had battled for ownership of North America for years, both the French and the British wanted control of two rivers, the Allegheny River and the Monongahela that provided much-needed trade routes. Bloody Mohawk is a fast playing, introductory level wargame covering one of the engagements of the war and major what-if variants. They are each designed to be played in about an hour while maintaining the flavor of the events. Each of the scenarios in Bloody Mohawk uses the series rules with modifications and additions for each specific battle. While this means that players can quickly jump between battles. Complexity: 2 out of 10 Solitaire: 7 out of 10 Ages: 12+ Players: 1-2 Time: 1-2 Hours —description from the publisher