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Beetle To The Bubble box art

Beetle To The Bubble

Players

2-5

Time

10-30

Age

8+

Weight

2

Rating

7.25

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategies over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn, allowing players to grasp the rules and depth of the game within a reasonable time. Overall, Beetle to the Bubble has a strong replayability score of 7.95.

Luck profile

The final luck score for Beetle to the Bubble is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

It's Friday afternoon. After a busy work week at the milk carton office, the office beetles are eager to unwind at the Bubble Bar. As usual, the first team of beetles to arrive wins a free round of nectar soda. What better way to start off the weekend? The race is on to beat all to the bubble! Beetle to the Bubble is a clever, quick and easy to learn racing game for ages 8 and up. It plays in about 25 min. You win by getting all of your beetle team members to the finish tile — but your opponents are looking to mess with your plans, so choose your path wisely. Your beetles race over a track of colourful flowers. On your turn you play a card to move your beetle to the next flower with a corresponding colour. But there are a few twists: The track continually changes: when a beetle lands on a flower, that beetle’s colour will replace the flower’s colours You can earn additional cards by landing your beetle on top of another beetle You can hitch a ride: when a beetle moves, any beetles on top of it move along with it

Editions

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Credits

Designers

1
Jeroen Geenen

Artists

1
Aleksandra Bokova

Publishers

1
H-Town Games

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