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Vignobles box art

Vignobles

Players

2-4

Time

30-45

Age

13+

Weight

2

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Vignobles has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Vignobles has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, but the overall replay value is enhanced by the game's scalability. While it may take some time to learn, the game strikes a good balance between easiness and depth.

Luck profile

Vignobles has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You have just set up as a wine merchant in the best wine-growing regions in South-West France. Your idea is to make the most of ancestral grape varieties, finding just the right blend to produce a wide range of truly outstanding and characterful wines! Vignobles is a game of hand management and race to create the most successful vineyard and outsmarting your opponents by correctly using available actions and special cards.

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Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

2
Fabrice Arcas Guillaume Peccoz

Artists

1
Vincent Dutrait

Publishers

1
Ludocom

Linked items

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