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Backpacks & Blisters (second Edition) box art

Backpacks & Blisters (second Edition)

Players

1-6

Time

20-60

Age

14+

Weight

2

Rating

6.53

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major emphasis in the game.

Replay value

Backpacks & Blisters (Second Edition) has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts without compromising its appeal or balance. While the game may take some time to learn, it offers a good balance between ease of learning and depth of gameplay.

Luck profile

The final luck score for Backpacks & Blisters (Second Edition) is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Lakeland walking game for the armchair rambler. Starting in the morning, each rambler sets off from the market town of Keswick with a pound in their pocket and four cards in their hand. Money can be used to buy chocolate or refreshments, bus rides or ferry trips. However the real work of the day is on foot, uphill and down dale. Blisters and the heavy rucksack can hinder walking and at lunch and then tea-time, the number of cards in hand is reduced. All ramblers need to be back in Keswick before six pm … if not, call mountain rescue! The game offers Equipment Cards to the game-play compared to the original 1993 game. Also it now includes a thick and full-colour gameboard, although a cloth map is offered as an extra Kickstarter reward.

Editions

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Credits

Designers

3
Gary Dicken Steve Kendall Phil Kendall

Artists

1
Marco Primo

Publishers

1
Ragnar Brothers

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