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Lighthouse Run box art
2018 Ranked #7,426

Lighthouse Run

A sailing race game has players manage lighthouses to move their fleet of boats ahead of an approaching storm. Each card also moves opponents’ boats, making shared navigation choices sharply tactical.

Family Games Nautical Racing Hand Management Sports: Sailing

Players

2-4

Play time

20-25 min

Age

8+

Complexity

1.33/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Lighthouse Run you control a set of five sailboats as they race along the coast from lighthouse to lighthouse. Unfortunately, the lighthouse company is understaffed, with only three workers to man the six lighthouses.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Lighthouse Run you control a set of five sailboats as they race along the coast from lighthouse to lighthouse. Unfortunately, the lighthouse company is understaffed, with only three workers to man the six lighthouses. To make matters worse, a storm is coming up the coast. You have to manage which three lighthouse will be turned on at any one time to move your sailboats. Some moves will help all players, while others will help only you. How far will you manage to get you sailboats before the storm catches you? In more detail, each player has an identical deck of fourteen cards. The game is played over twelve rounds, and each round a player has a hand of three cards. Each turn, the player plays a card to move a number of boats, some their own and some belonging to other players. The cards also adjust which lighthouses are lit, and the boats may move only if the lighthouse they are approaching is lit. At the end of each round, the storm move closer to the boats on the board. Any boats caught by the storm are out of the game and will score points for the last lighthouse that was passed. The game ends when the storm reaches the harbor at the end of the twelfth round. Player add the points earned for each of their boats and the highest total wins.

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Type

1

Category

2

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
20–25 min
Age
8+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Jim Harmon

Artists

1
Christian Fiore

Publishers

2
AMIGO Piatnik

Linked items

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