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Titania box art

Titania

Players

2-4

Time

?-?

Age

10+

Weight

2.22

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Titania has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Titania offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 8.05.

Luck profile

Titania has a moderate level of luck influence. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Titania players place ships on the map of Titania, collect shells, and try to rebuild towers and refurbish them with starfish. The towers are built by placing the ships next to the towers and paying with different colored shells. Each turn players have to decide whether to take cards or place ships by playing those cards; the cards are color-coded to match the ships being placed. The map shows a hex grid with all kind of symbols, showing the reward you get for building and spaces where you can build the towers.

Category

1

Mechanism

1

Type

1

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Rüdiger Dorn

Artists

1
Michael Menzel

Publishers

1
Hans im Glück

Linked items

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