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Langfinger box art

Langfinger

Players

2-5

Time

20-30

Age

8+

Weight

1.77

Rating

6.16

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Langfinger has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Langfinger has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. It allows players to improve their strategy over time and has a good balance of player interaction. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Langfinger has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies more on player decisions and strategy, with luck playing a minor role.

Overview

From the publisher's website: "The night is setting in slowly on the city, but not all of its inhabitants are asleep. Under cover of darkness, several scoundrels are on their way to perform their big heist tonight You are playing the role of one of these scoundrels on the hunt for gold and art treasures. Careful planning will let you make the big haul, but be sure not to miss the right moment to cash in your swag at a fence! Rules summary: The players place their Scoundrel tokens at five locations on the central board, which are then resolved in the following order: 1 - City: Receive Tool cards required for the break-ins 2 - Villa: Receive Loot cards if you meet the tool requirements 3 - Ruin: Swap Tool cards from your hand with the draw pile. 4 - Museum: Receive Loot cards if you meet the tool requirements 5 - Harbor: Sell loot to the fence to gain gold (victory points) The first player to earn 20+ gold wins. The game is announced for release at Essen Spiel 2009. Online Play Yucata (turn-based)

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Christian Fiore Knut Happel

Artists

2
Hans-Georg Schneider Claus Stephan

Publishers

3
Hobby World Pegasus Spiele Smart Ltd