Table feel
Biotopia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2-5
Time
15-30
Age
10+
Weight
1.8
Rating
7.45
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Biotopia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Biotopia offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.
Biotopia has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Biotopia strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.
In BIOTOPIA players are butterfly enthusiasts, who are growing flower yards to attract beautiful butterflies and thereby collect points. The game consists of 105 cards. 100 special playing cards and 5 mission cards. The game is played over a series of rounds, where players compete to get the most points. The Players earn points from playing butterfly cards from their hands and by completing missions. The last round is played when a player has scored at least 15 points. The round is played to completion and the player with the most points wins the game. In BIOTOPIA cards can be played in two ways either face-down as a flower or face-up as either a butterfly, bio card or double flower depending on the card type. An important part of the game is choosing which cards to play face up and which ones to play as flowers. The Course of the Game On their turn each player may take one Action. When a player has taken his/her Action, the next player takes their action, and so forth. Each player may choose between five different Actions on their turn: Draw a card from the deck. Take one of the three face-up cards from the Sky (remember to replace this card with a new one from the top of the deck so that the next player also has three cards to choose from). Play a card from the hand as a Flower (face-down/Flower-side up). Play a card from the hand face-up, but only if the player has the necessary number of Flower symbols in their Flower row to play the card. Take one of the Mission cards, but only if the player meets the Mission's requirements. Once a player has taken a Mission card, they keep it till the end of the game. —description from the designer
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