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Crabs! box art
Rich game profile

Crabs!

On this peaceful seaside beach, crab season has come! Hunters and gatherers are coming from near and far, searching for delicious-looking crabs under every rock and pool. The game is plentiful, but due to space limitations you can keep only one crab per catch; maybe you can upgra...

Players

2-5

Time

20-35

Age

12+

Weight

1.83

Rating

6.21

Should this hit the table?

Quick read before the metadata.

Crabs! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Crabs! has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Crabs! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is relatively easy to learn while still offering depth. Overall, Crabs! provides a consistently engaging and replayable experience.

Luck profile

The final luck score for Crabs! is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but not exclusively. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy and decisions also have a notable impact on the outcome.

Overview

What ABG knows about this game

On this peaceful seaside beach, crab season has come! Hunters and gatherers are coming from near and far, searching for delicious-looking crabs under every rock and pool. The game is plentiful, but due to space limitations you can keep only one crab per catch; maybe you can upgrade your gear to keep bigger crabs, or maybe you can try to fulfill custom orders for special guests... As a renowned crab hunter in Crabs!, you cannot miss this carnival, so grab your gear and let's going crabbing! Each turn you choose one of the following actions: Catch: Draw two cards from the deck or pool. Raise: Exchange cards with the pool, crabs for crabs. Trade: Exchange cards with the pool, points for points. Upgrade: Discard cards to upgrade gear level. Tie Crabs: Discard cards to gain a score card. Relax: Untap up to three score cards. At the end of your turn, you can choose to trade score cards for a single objective card, then you must discard down to eight cards. When a player has gathered 25 or more VP, the game continues until all players have had the same number of turns, then the game ends and whoever has the most VP wins! (Note that some versions of Crabs! carry a minimum player count of three, whereas others have a minimum p.c. of two, but the rules for the game seem to be the same across all versions.)

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
shane007

Artists

2
Claire Donaldson ???? (Hitsukirei)

Publishers

1
Moaideas Game Design

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