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Bar-lev: The 1973 Arab-israeli War box art
1977 Ranked #12,099

Bar-lev: The 1973 Arab-israeli War

Operational war game has Israeli and Arab high commands maneuver forces and pursue national objectives across two fronts. Ground combat can stand alone, while optional air rules deepen the strategic challenge.

Wargames Arabian Modern Warfare Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

16+

Complexity

3.5/5

Rating

7.28

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"Bar-Lev: The 1973 Arab-Israeli War" is an Operational level board wargame of the 1973 Arab-Israeli War, referred to by the Israelis as the War of Atonement or the Yom Kippur War, and by the Arabs as the War of Ramadan.

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Key systems that shape the decisions players make.

Read the full game description

"Bar-Lev: The 1973 Arab-Israeli War" is an Operational level board wargame of the 1973 Arab-Israeli War, referred to by the Israelis as the War of Atonement or the Yom Kippur War, and by the Arabs as the War of Ramadan. Players will represent the Israeli and Arab high commands and maneuver their units and conduct combat in an attempt to attain the objectives of their respective nations. Because of the two front nature of the war, Bar Lev is uniquely suited to a multi-player game, with one player commanding the Israelis, one the Egyptians, and one the Syrians. Additional players can also be added to allow one commander for each front for the Israelis, air force commanders, or commanders for the various Arab allies. The ground game can be played without the air game, but it is recommended that the air game be incorporated into play as soon as the players are familiar with the ground rules, after two or three games, for instance. (from rulebook introduction) Scale: Operational, Battalion-Regiment, 1 Day per turn, 3-6 Km/hex Turn Sequence: 1. Recon units move, 2. Artillery phase, 3. Movement phase, 4. Enemy recon units move, 5. Direct Fire phase, 6. Enemy units regroup Components: Rulebook (10 pages of densely written rules with 3 pages of optional Air rules) Two 18 x 24 inch maps 528 Counters (with a 3rd combat factor for defense not in the first edition) 9 Charts: Israeli Armed Forces, Israeli Mobilization/Refit, Egyptian Armed Forces, Syrian Armed Forces, Ground CRT/Unit Identification, Air CRT/Unit Identification, Terrain Effects, Egyptian Operational Points, Syrian Operational Points This game, though based on the 1974 design by John Hill, is a completely new one, with a different designer (Frank Chadwick).

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
16+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Frank Chadwick

Artists

2
Rich Banner Richard Hentz

Publishers

1
Game Designers' Workshop (GDW Games)