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Wohrom: Swords And Magic Against Evil Forces box art
1981 Ranked #18,684

Wohrom: Swords And Magic Against Evil Forces

Maneuver forces across tactical or historical battle maps.

Wargames Exploration Fantasy Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

10+

Complexity

3.4/5

Rating

6.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The knight travels into the Ragatai region to find the beings’ treasures. Their conquest will allow the coronation on Wohrom’s sepulcher.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The knight travels into the Ragatai region to find the beings’ treasures. Their conquest will allow the coronation on Wohrom’s sepulcher. Degree of difficulty: 4/6 Contents: Pieces in plasticized, matte finish cardboard, cut and printed on both sides, they represent characters who took part in the battle, beings and talismans. Map of the Ragatai region in rigid, thick cardboard plasticized, opaque and in 5 pieces cut. Cardboard tables to resolve different fights. Knight card. Rule booklet in 4 languages with examples. Plastic storage tray and dice.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
360 min
Age
10+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Marco Donadoni

Publishers

1
International Team (I)

Linked items

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