Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The knight travels into the Ragatai region to find the beings’ treasures. Their conquest will allow the coronation on Wohrom’s sepulcher.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
The knight travels into the Ragatai region to find the beings’ treasures. Their conquest will allow the coronation on Wohrom’s sepulcher. Degree of difficulty: 4/6 Contents: Pieces in plasticized, matte finish cardboard, cut and printed on both sides, they represent characters who took part in the battle, beings and talismans. Map of the Ragatai region in rigid, thick cardboard plasticized, opaque and in 5 pieces cut. Cardboard tables to resolve different fights. Knight card. Rule booklet in 4 languages with examples. Plastic storage tray and dice.