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Alan's Adventureland box art
2016 Ranked #18,788

Alan's Adventureland

This amusement-park design game has players construct themed attractions, meet review preferences, and earn the most points. Purchase orders double as financing, while monthly bonuses reward how cleverly each neighborhood is arranged.

Industry / Manufacturing Open Drafting Set Collection Theme: Amusement Parks / Theme Parks

Players

3-4

Play time

45-90 min

Age

14+

Complexity

2/5

Rating

5.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: In Alan's Adventureland, players are a part of the design team for a new amusement park.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: In Alan's Adventureland, players are a part of the design team for a new amusement park. There are four themed neighborhoods within the facility, and each player is responsible for constructing the attractions in one of those neighborhoods: Animal Kingdom, Tour America, Sky World, and Foreign Lands. Each turn represents the passage of one week. During the game, players draw cards representing purchase orders (POs) for different types of attractions. These cards have two uses: first, as POs approved by the finance office to expedite construction of specific types of attractions each turn, and second, as the actual financing to construct the attraction represented on the card. At the end of each month, the review board meets, evaluates the progress of each neighborhood, and awards bonuses for meeting a set of predetermined preferences. These preferences relate to how attractions in a park are arranged. Points are awarded to the players who meet the review board's preferences. At the end of the game, the owners of the facility come in and award points to the finished themed neighborhoods. These points are awarded based on four criteria: Excitement Level — size of the rides Parking Lot View — curb appeal to visitors upon arrival Main Entrance View — attractiveness to patrons waiting in line for their tickets Themed Attractions — number of matched types of attractions in a neighborhood The player who earns the most points wins the design contract for the owners' next project.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
2
Play time
45–90 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Alan D. Ernstein

Artists

1
Alayna Lemmer-Danner

Publishers

1
Rio Grande Games

Linked items

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