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Perfumery box art

Perfumery

Players

2-4

Time

40-60

Age

14+

Weight

2.67

Rating

7.37

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Perfumery has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. While there is not a strong emphasis on cooperation, players' decisions and strategies indirectly affect others. Overall, the game offers a good level of player interaction.

Replay value

Perfumery has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a solid replayability experience.

Luck profile

Perfumery has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for Perfumery is 7, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

??????? (Perfumery) is a game from Japan with players developing perfumes from combining natural and artificial scents. The game includes the use of a Winchester draft, where one player gains cards for themselves, but this also provides cards for the other players. Players use Perfumer Pieces to perform actions and expand their Top, Middle, and Base notes. Use those notes to make perfume according to the recipe of Perfume Card in hand. The perfumes produced add value to the parfumier's brand. The winner is the player who created the highest end brand. The mix of drafting, worker placement, and building combos in tableaus make this a heavier game for older players. user summary

Editions

Edition Year Language Publisher / Region
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Commerce

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Credits

Designers

1
Totsuca Chuo

Artists

1
Yota Suzuki

Publishers

2
TACTICAL GAMES Underdog Games (II)

Linked items

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