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Liqueur The Game box art

Liqueur The Game

Players

2-5

Time

30-45

Age

10+

Weight

2

Rating

6.58

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Liqueur the Game has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Liqueur the Game has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

The object of the game is to produce various liqueurs with an aim to become the world's No. 1 liqueur producer. You combine base and flavor cards to produce liqueurs. You also receive order cards from clients to make sales by producing liqueurs that match the order. Sales may be increased with trend cards with matching criteria. At the end of the game, the player who has achieved the highest sales (by bottles sold) is the winner. —user summary

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Editions

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Commerce

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Credits

Designers

1
Shogo Kuroda

Publishers

1
????????B-CAFE

Linked items

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