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Great Scott! box art
2016 Ranked #11,101

Great Scott!

This drafting card game has mad inventors combine assets and concepts into inventions for a contest. Matching sets score well, but inventive alliteration and persuasive explanations can earn the largest bonuses.

Card Game Humor Open Drafting Set Collection

Players

3-5

Play time

20-45 min

Age

11+

Complexity

1/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors. In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind! In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors. Great Scott! is easy to learn, fast to play, and is guaranteed to amuse! Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right… Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses! For Her Majesty, and for science!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
20–45 min
Age
11+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
David J. Clarke

Artists

1
David J. Clarke

Publishers

1
Sinister Fish Games

Linked items

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