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Great Scott! box art

Great Scott!

Players

3-5

Time

20-45

Age

11+

Weight

1

Rating

6.65

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Great Scott! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Great Scott! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and different experience each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged and coming back for more.

Luck profile

Great Scott! has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Great Scott! - The Game of Mad Invention is a Victorian themed card game of rival mad inventors. In Great Scott!, the whimsical 19th century parlour game that never was, 3-5 players build five card inventions with an eye to victory in the inventor’s contest at the Great Exhibition. Combine Animal, Mineral, and Vegetable assets with Destructive, Productive, and Transportive concepts to create one of the greatest inventions not known to mankind! In a game of Great Scott!, players draft cards & add components to their invention. Matching sets of asset & concept cards give bonus points, but the biggest prizes are awarded for alliteration. Then, when your invention is finished, explain what it does and how it works to get extra points from the other inventors. Great Scott! is easy to learn, fast to play, and is guaranteed to amuse! Will your Bedazzling Bat Borne Brass Balloon outdo your rival’s Diabolical Dynamite Driven Duck Dispatcher? Perhaps, if you play your cards right… Consider carefully; clever card combinations and amusing alliterative amalgamations bring bountiful bonuses! For Her Majesty, and for science!

Editions

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Credits

Designers

1
David J. Clarke

Artists

1
David J. Clarke

Publishers

1
Sinister Fish Games

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