allboardgames.com
Ada's Library box art
2003 Ranked #5,287

Ada's Library

This sequencing puzzle has players rearrange books until their display matches a changing master order. Action cards move or swap books, including those in an opponent’s display, creating constant disruption.

Abstract Abstract Strategy Card Game Pattern Building Pattern Recognition

Players

2

Play time

Not listed

Age

8+

Complexity

1.68/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Ada's Library — first published as Phoenix — is to arrange all of the books in your personal display in an order that matches the books in the "master display".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Ada's Library — first published as Phoenix — is to arrange all of the books in your personal display in an order that matches the books in the "master display". The game includes larger "master" book cards in a six colors, as well as smaller books in these six colors. To set up, each player draws ten books from the bag, then places them in a row in front of themselves in the order drawn. Shuffle the six master cards, then lay them out in a row, e.g., red, light blue, gray, brown, yellow, dark blue. Shuffle the deck of action cards, with each player getting a hand of five cards. On a turn, either discard a card from your hand (ignoring its effect) or play a card from your hand. Cards will: Swap the position of two books in your display, with the number of spaces between these books being specified. Move a book in your display a specified number of spaces either left or right, but never past the end of your display. Move a book to either end of your display. Swap the books on the ends of your display. Swap a book of your choice with the book in the opponent's display directly opposite. Move a book in the master display 1 or 2 spaces to the left or right. Draw a replacement card to end your turn. As soon as the ten books in your display match the order of the books in the master display — regardless of whether all the colors are present — you win. Ada's Library differs from Phoenix in two ways. First, it includes only four books of each color whereas Phoenix had five pawns of each color. Second, in Phoenix, a complete game lasted three rounds, and players scored points at the end of each round based on whether they went out, had a pawn of each color, and had 3-5 pawns of a color in a row on their display. Whoever had the most points after three rounds won.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

2
Zach Greenvoss Amanda Greenvoss

Artists

2
Wanjin Gill Cyril Saint Blancat

Publishers

2
Eurogames Playte

Linked items

No published linked games yet.