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Russian Bank box art
Ranked #19,614

Russian Bank

This competitive solitaire game has players build shared foundations and clear their tableau, reserve, and hand first. Both players can use either layout, and compulsory moves create opportunities to catch an opponent’s mistake and end their turn.

Card Game Pattern Recognition Hand Management Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

?+

Complexity

1.2/5

Rating

5.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Russian Bank -- also known as Crapette -- is a game played by two players with two standard decks of playing cards. Each player begins the game with a tableau four face up house cards, a 12 card reserve, and a "hand" consisting of the remainder of the cards.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Russian Bank -- also known as Crapette -- is a game played by two players with two standard decks of playing cards. Each player begins the game with a tableau four face up house cards, a 12 card reserve, and a "hand" consisting of the remainder of the cards. The first player to clear their tableau, reserve, and hand of cards onto the foundation spaces in the middle of the board is the winner. Although the rules of card placement and foundation building are similar to those of Klondike solitaire, Russian Bank allows equal access by both players to both layouts, thus adding player interaction. Foundation spaces are built up in suit from ace to king. Houses are built down in alternating colors from king to ace. Some moves in the game are compulsory: -- if the top card of the reserve may be played to a foundation, that play must be made first. -- if an available card in the houses can be played to the foundations, that play must be made. -- if any house is empty, one must fill the space from the reserve if possible. -- whenever the top card from the reserve is played, the next reserve card must be turned face up. If none of the above moves are available, the player turns the top card of his hand face up and continues play. The player may play the card legally as any other card. Likewise, a player may play a cards to his opponent's waste pile if the card played matches in suit and is of a consecutive rank. Once a player has no more legal moves, his face-up hand it is discarded into the player's waste pile and his turn ends. If the hand is empty when the player needs to draw a hand card, the waste pile is turned face down to refresh the hand. If at any time a player makes an illegal play or ignores an opportunity to make one of the compulsory plays, his opponent may stop him, point out the error, and force the proper play. The erring player then forfeits the remainder of that turn.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
2
Play time
30 min
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
(Uncredited)

Publishers

1
(Web published)

Linked items

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