Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Players
2
Time
?-?
Age
6+
Weight
1
Rating
6.36
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Speed offers a high level of variability in each playthrough with its random elements and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides strategic depth and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. Although it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Speed has a solid replayability score of 7.56.
Speed has a low influence of luck. While there is some randomness in the game, such as the order of cards in the deck, players have substantial ability to mitigate luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
User summary Originally published in 1995 by Adlung as an abstract speed game, with generic icons such as a flag, kite, plus sign, house and so on. Later a football themed version was published in 2006 to tie in with the World Cup being hosted by Germany. Billed as the fastest cardgame in the world. A game where you are trying to get rid of your cards as fast as possible. When placing cards, each card placed must be one higher than the previous card. The record for getting rid of a hand of cards stands at 21 seconds according to the publisher.
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