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Gran Gol box art
1998 Ranked #19,741

Gran Gol

This football card game has two teams alternate attacks and defenses to score more goals than the opponent. Successful plays shift control through field sections, while possession changes turn the attacker into the defender across two halves.

Card Game Sports Hand Management Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

6.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

OBJECT OF THE GAME Grangol is a simulation of a football match between two teams. The ultimate goal here as in any football match is to score more goals than your opponent!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

OBJECT OF THE GAME Grangol is a simulation of a football match between two teams. The ultimate goal here as in any football match is to score more goals than your opponent! Actions alternate between players.First they attack and then defend using cards. PLAYING THE GAME The player draws a card and gets ready to play a card. In each turn you draw one more card and play one card unless specified otherwise in the text of the card played. The first player is the attacker.If he loses the ball do to a card played by the defender he is in turn defending. There are 5 "Field" cards which represent the playing field in sections (2 areas, 2 three-quarter, 1 midfield). When one player makes a successful action (both attack and defense), this section turns the field immediately in front of her with arrows in his favor, to indicate that this is now in that section of the field. DURATION OF THE GAME The game is divided into two parts, each time ends as soon as you turn the "recovery" card or when a deck is depleted Between the first and the second Half cautions and dismissals will be reset.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

2
Giacomo Mearelli Pierpaolo Turitto

Publishers

1
Giocofollia

Linked items

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