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Voltage box art
2006 Ranked #7,941

Voltage

A two-player card game has rival engineers add numbered cards to terminals and claim four scoring points. Each terminal rewards either high or low values, so its polarity can reverse which play is strongest.

Family Games Card Game Pattern Building Hand Management Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

10+

Complexity

1.47/5

Rating

6.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Simple 2-player card game. The board has 4 colored areas with plastic terminals on it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Simple 2-player card game. The board has 4 colored areas with plastic terminals on it. The terminals are 2 sided, either plus or minus. Players play color specific cards to their corresponding terminals, on either their side or their opponent's side of the board. Players can do 1 of 3 things on their turn: Play a card and draw a card (in that order) Play 2 cards to 2 different colors Draw 2 cards When a colored terminal has a total of 5 cards played to it, that terminal is scored depending on the orientation of the terminal. If the terminal is plus side up, then the player with the highest numerical value wins the point. If the terminal is minus side up, then the player with the lowest numerical value wins the point. First player to score 4 points wins! From the back of the box: Within the crumbling walls of a forgotten power plant, ancient turbines continue to spin out their high voltage current. Your job as engineer is to make sure the power gets where it needs to go - but that won't be easy. A rival engineer is tinkering with the circuits and breakers as well, trying to funnel that juice in different directions. You'll need skill and a little bit of luck to keep the power flowing your way, but if you play your cards right, you'll have a bright future while you leave your adversary sitting in the dark.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
15 min
Age
10+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Brian Yu

Publishers

1
Mattel, Inc.

Linked items

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