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7-card Slugfest box art

7-card Slugfest

Players

3-8

Time

?-?

Age

?+

Weight

1.55

Rating

5.84

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players and offers a consistent and engaging experience. It is moderately easy to learn with a balance between depth and accessibility. Overall, 7-card slugfest has a strong replayability score of 8.0.

Luck profile

The final luck score for 7-card slugfest is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

All was peaceful in the idyllic land of Indines until a powerful artifact, the Belt of Beatdown, was discovered by the villainous Wardlaw O'Brien. With the belt, O'Brien was able to absorb the bar-fighting powers of the greatest fist-fighters across the world. O'Brien scheduled a world-wide pub crawl and invited all the greatest fighters in the land to take part. Can you become the greatest fist-fighter in the World of Indines by fighting your way through seven rounds, punching and gouging your way to supremacy? At the start of 7-Card Slugfest, each player chooses one of eleven characters and takes a set of seven cards associated with that character. In each set, four cards are simple punches – doing a variable amount of damage – while three also have special effects. At the beginning of each round of the game, players shuffle their deck and place it face down in front of them. A stage card is flipped over to show the rewards for first, second and third most KO points earned this round. When someone yells fight, the players simultaneously start picking up cards from their decks, looking at them, then playing them on another character. Whenever a player runs out of cards, they take a drink token from a common supply. Their character's stamina is ten, plus or minus the value of that drink token. When everyone has played his cards, the next step is to resolve the stacks of cards played on characters, applying damage in the order it was dealt. If a character's stamina is equalled or exceeded, the character who achieved the knockout earns a KO point. If a character survives all the punches aimed at him, then he receives the KO point. Players can also score two KO points for knocking out Boris, a non-player character. KO points are turned into gold according to each round's stage card, and the player with the most gold at the end of seven rounds wins.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
D. Brad Talton, Jr.

Artists

1
Fábio Fontes

Publishers

1
Level 99 Games

Linked items

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