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1914: Fureur À L'est box art

1914: Fureur À L'est

Players

2

Time

90-120

Age

14+

Weight

2.5

Rating

7.09

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

1914: fureur à l'est has a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for improvement over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, 1914: fureur à l'est has a strong replayability score of 7.85.

Luck profile

1914: fureur à l'est has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is balanced between luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player decisions and strategy also have a substantial influence on the game outcome.

Overview

Game published in Vae Victis magazine #155 New elegant but simple system (equivalent to 8 pages of rules) which simulates the WW1 campaigns on the East front between August and December 1914). Players can not always activate all their armies every turn so they have to choose carefully which HQ they will activate. A game can be completed in 2 hours

Editions

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Credits

Designers

1
Laurent Martin

Publishers

2
Cérigo Editions Vae Victis

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