Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Game published in Vae Victis magazine #155 New elegant but simple system (equivalent to 8 pages of rules) which simulates the WW1 campaigns on the East front between August and December 1914).
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Game published in Vae Victis magazine #155 New elegant but simple system (equivalent to 8 pages of rules) which simulates the WW1 campaigns on the East front between August and December 1914). Players can not always activate all their armies every turn so they have to choose carefully which HQ they will activate. A game can be completed in 2 hours