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Warsaw 1920: Lenin's Failed Conquest Of Europe box art

Warsaw 1920: Lenin's Failed Conquest Of Europe

Players

2

Time

120-180

Age

12+

Weight

2.75

Rating

7.88

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Warsaw 1920: Lenin's Failed Conquest of Europe has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies. However, the game does not emphasize cooperation as much.

Replay value

Warsaw 1920: Lenin's Failed Conquest of Europe has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a moderate level of easiness to learn, making it accessible to a wide range of players.

Luck profile

The final luck score for Warsaw 1920: Lenin's Failed Conquest of Europe is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In July 1920, the Red Army's Tukhachevsky launched an offensive to put an end to the war with Poland that had begun the previous year. His goal was Warsaw, but it was only a passing phase. After conquering Poland, the aim was to export the revolution to Germany and then to all of Europe. However, Pi?sudski, the commander of the Polish army, ordered a desperate counterattack against the southern flank of the Western Front, which was created by the delay in the advance of the Southwestern Front. With this blow, the Western Front collapsed, and the dying Poland was saved by the "Miracle of the Wis?a River". Warsaw 1920 is a two-player strategy game based on the Polish-Soviet War. One player is in charge of the Russian army, aiming to take control of Poland. The other player is in charge of the Polish army, protecting the newly independent country from the red tsunami. The game system is a typical "IGO-UGO" with both players alternating turns, but each player can combine up to three movement or combat phases, and the Russians are constrained by supply, so players will have a lot of decisions to make.

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Editions

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Credits

Designers

1
Yasushi Nakaguro

Artists

1
Yasushi Nakaguro

Publishers

1
Bonsai Games

Linked items

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