Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
First edition in Italian - Para Bellum #1 magazine Inferno sugli Altopiani is an Operational level board-wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to Vicenza and the Veneto plain, west of Venice, cutting off the whole front in Carnia and along the Isonzo river. One player controls the Austro-Hungarian forces, the other the Italian forces.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Zone of Control
Restrict or influence movement through areas controlled by nearby pieces.
Read the full game description
First edition in Italian - Para Bellum #1 magazine Inferno sugli Altopiani is an Operational level board-wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to Vicenza and the Veneto plain, west of Venice, cutting off the whole front in Carnia and along the Isonzo river. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory. The game is in Italian, but the English rules can be downloaded on the site. _______________________________ Second Edition in English by Compass Games - Paper Wars #89 magazine & game (Spring 2018 issue) "BURNING MOUNTAINS: The Austro-Hungarian Spring 1916 Offensive against Italy" Burning Mountains is a simulation wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little known WW I battle, that could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the AH efforts. A race against the time, while the Italian reinforcements hurry up to close the ever opening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory." Product Information (Paper Wars #89, second edition 2018): Complexity: 1-10 (high): 4 Solitaire Suitability: 1-10 (high): 8 Time Scale: 2 Days per Game Turn Map Scale: 2 km per hex Unit Scale: Brigades and some Regiments Players: 2 Playtime: 7 hours