Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
2
Time
180-240
Age
12+
Weight
2.2
Rating
7.94
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Burning Mountains 1916 has a high replayability score due to its variability in gameplay experiences, deep strategic possibilities, and adaptability to different player counts. The game offers fresh and engaging experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. While the game may take some time to learn, it offers a rewarding and immersive experience for those willing to invest the effort.
Burning Mountains 1916 has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
First edition in Italian - Para Bellum #1 magazine Inferno sugli Altopiani is an Operational level board-wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to Vicenza and the Veneto plain, west of Venice, cutting off the whole front in Carnia and along the Isonzo river. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory. The game is in Italian, but the English rules can be downloaded on the site. _______________________________ Second Edition in English by Compass Games - Paper Wars #89 magazine & game (Spring 2018 issue) "BURNING MOUNTAINS: The Austro-Hungarian Spring 1916 Offensive against Italy" Burning Mountains is a simulation wargame about the Spring 1916 Austro-Hungarian offensive on the Italian Front, aimed to drive to the Veneto plain, west of Venice, cutting off the front in Friuli and along the Isonzo river, where most of Italian Army where deployed. A little known WW I battle, that could have changed the balance of the war. It's an attrition battle, where the mountainous terrain will channel the AH efforts. A race against the time, while the Italian reinforcements hurry up to close the ever opening gaps. One player controls the Austro-Hungarian forces, the other the Italian forces. Each player attempts to achieve, or maintain, geographical objectives to attain the victory." Product Information (Paper Wars #89, second edition 2018): Complexity: 1-10 (high): 4 Solitaire Suitability: 1-10 (high): 8 Time Scale: 2 Days per Game Turn Map Scale: 2 km per hex Unit Scale: Brigades and some Regiments Players: 2 Playtime: 7 hours
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