allboardgames.com
1822: The Railways Of Great Britain box art
2016 Ranked #2,338

1822: The Railways Of Great Britain

Railroad investment game where players buy shares, operate companies, and lay track across Great Britain in 1822. Company choices and financial timing create deep consequences, so every investment must build wealth without trapping capital in a weak line.

Strategy Games Economic Trains Auction/Bidding Market

Players

3-7

Play time

300-420 min

Age

12+

Complexity

4.43/5

Rating

8.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain, excluding north Wales and the Scottish Highlands.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1822 is a game in the 18xx series based on the growth of the Railways through the age of steam. It is based on a map of most of Great Britain, excluding north Wales and the Scottish Highlands. Players take the part of investors in Railway companies and then operate the companies to maximise their own wealth. The game has several McGuffins... 1. There are private companies, minor companies and major companies (released as concessions in the bidding rounds). These are released in tranches in random order. 2. The bidding mechanism is "Lawsonian" whereby players can bid on a limited number of the companies on offer and all of the bids are resolved simultaneously. 3. A new type of train is introduced: a Local train which runs on its home station. 4. Major companies have historical destinations. 5. Major companies can acquire any minor companies to which they are connected (if the owning player agrees) allowing very flexible and variable game play. 6. There is a strong incentive on players not to spend all of their initial capital in the first stock rounds.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–7
Best with
3–6
Play time
300–420 min
Age
12+
Complexity
4.4/5
Credits and catalog connections

Credits

Designers

1
Simon Cutforth

Publishers

1
All-Aboard Games