Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Market
Buy and sell through a shared supply whose availability or prices can change.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Stock Holding
Acquire shares whose value depends on companies, assets, or player actions.
Ownership
Claim assets or areas that remain under a player’s control.
Read the full game description
1862: Railway Mania in the Eastern Counties is an 18xx game set in East Anglia, England. It features a company-packed board, where 16 of 20 companies are randomly selected for use on a board containing only 37 hexes. Major features of the game are: Petitioning parliament as a means of floating your preferred company a mixture of full and partial capitalisation for companies three train types with differing objectives and building requirements company mergers and re-floatation 1860-style semi-linear stock-market featuring multiple stock jumps.