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1822pnw box art

1822pnw

Players

3-5

Time

180-300

Age

?+

Weight

4

Rating

7.88

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

High level of direct and strategic confrontation with moderate interaction frequency and limited emphasis on cooperation.

Replay value

1822pnw has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. The game allows players to improve their strategy over time and offers a consistent and engaging experience regardless of group size. While it may not be the easiest game to learn, it still provides a rewarding and replayable experience.

Luck profile

The final luck score for 1822pnw is 7.67, indicating a game with minimal randomness impact and a high level of strategic mitigation. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, 1822pnw is a game that relies more on player decisions and strategy rather than luck.

Overview

Set in the U.S. Pacific Northwest, this is an 18xx game about the ragtag minor railway startups in the PNW laying the groundwork for the Major Eastern Giants as they expanded West. Based on Francis Tresham's 1829, and more specifically inspired by Simon Cutforth's 1822: The Railways of Great Britain, this 18xx title features multiple auction rounds throughout the game, distributing the minor companies and private companies in a randomized order, ensuring each game will play out quite differently. 1822PNW builds upon previous games in the 1822 family by including a handful of community favorite private companies while adding in a variety of new regionally inspired private companies that give players a vast array of options to consider for end game route building. One of which is the addition of transporting lumber—a huge export from the region—that can't be carried by E-trains, but by engineering the right 7-train route you can add a significant amount of revenue to your bottom line. Finally, one big departure from the '22 family is that 1822PNW does away with concessions and instead features a merger mechanic that more closely mirrors the way in which the major companies staked their claim in the PNW. All of the features combine for a refreshing and exciting take on the genre-defining 1822 series. —description from the designer

Editions

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Credits

Designers

1
Ken Kuhn

Publishers

1
All-Aboard Games

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