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1817 box art

1817

Players

3-7

Time

360-540

Age

16+

Weight

4.77

Rating

8.62

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

1817 offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and player interaction are also strong, providing room for improvement and engaging gameplay. The game scales well with different player counts and has a moderate learning curve, making it accessible to a wide range of players. Overall, 1817 has a strong replayability score of 8.1.

Luck profile

The final luck score for 1817 is 7.67, indicating a game with minimal randomness impact and substantial strategic mitigation. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Players have significant ability to mitigate randomness through strategic decisions and planning, making 1817 a game that relies more on player decisions and strategy.

Overview

1817 is a railroad operations and share trading board game in the 18xx series with a distinct financial flair. It is named after the year the New York Stock Exchange opened at 40 Wall Street in New York. 1817 differentiates itself from other 18xx games with its sophisticated financial mechanics that simulate the laissez faire capitalism of early America. While all the familiar mechanics of an 18xx game are present, such as placing tiles, purchasing tokens, and running trains, the game is won or lost based on the financial decisions you make. 1817 includes financial mechanics seen in other 18xx games such as mergers, friendly takeovers, and conversions to different share structures. Beyond these basics, 1817 introduces several additional financial mechanics such as short selling, market driven interest rates, hostile takeovers, and corporate liquidations. The most unique is selling stock short. Short selling is the practice of selling stock you don’t own with the intention of buying the stock back at a later date. You hope to profit from a decline in the price of the stock between the sale and the repurchase. Conversely, you will incur a loss if the price of the stock increases before the repurchase. You are also liable for dividends paid while holding the short position.

Editions

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Credits

Designers

2
Craig Bartell Tim Flowers

Artists

1
(Uncredited)

Publishers

2
All-Aboard Games Deep Thought Games, LLC